AI Insights · Timothy · January 2025
Top Three Kingdoms Games Performance in Netherlands Q4 2024
Explore the performance trends of the top Three Kingdoms games in the Netherlands during Q4 2024, including revenue and user engagement insights.
In the fourth quarter of 2024, the top Three Kingdoms games in the Netherlands showed varied performance across revenue and user engagement metrics. According to Sensor Tower, these trends offer insights into the market dynamics for this genre.
X-Samkok from Watt Games experienced fluctuations in weekly revenue, starting at approximately $1.5K in early October and reaching a low of $149 in mid-December before bouncing back to $1.3K by the end of the quarter. Weekly downloads were fairly stable, hovering around 100, with a slight peak at 185 in early October. Active users gradually declined from 667 to 483, with a late recovery to 554.
Dynasty Legends 2 by Taihe Interactive saw its weekly revenue peak at $422 in mid-October, followed by a decrease, ending the quarter at $235. Active user numbers were small, remaining mostly constant at around six, with a slight increase to eight by the end of December.
Game of Heroes: Three Kingdoms from QI XI ENTERTAINMENT HK LTD. maintained a relatively low revenue, peaking at $366 in late December. The game did not see significant download activity, and active users were minimal.
Three Kingdoms:Overlord from Bekko.com had a revenue increase towards the end of the quarter, reaching $341. The game did not register notable download or active user data during this period.
少年三国志2 新马版 from YOUZU GAMES HONGKONG LIMITED saw a varied revenue trend, with a high of $263 at the start of the quarter, dropping to $10 in early December, and ending with $79. This game also did not show significant download or active user data.
These insights from Sensor Tower highlight the dynamic nature of the Three Kingdoms game market in the Netherlands, reflecting shifts in user engagement and monetization strategies.